News - No Man's Sky : Das haben die bisherigen PC-Patches geändert
- PC
- PS4
Hello Games hat das mit Problemen gestartete No Man's Sky mittlerweile mit vielen Verbesserungen versehen. Nun hat man sich konkret zu den Änderungen in den bisherigen PC-Patches geäußert.
Drei PC-Updates hat das Entwicklerstudio mittlerweile für diese Fassung des Spiels veröffentlicht, bislang schwieg man sich zu den konkreten Änderungen jedoch aus. Ein viertes Update ist für diese Woche angekündigt. Zuvor könnt ihr hier nun die konkrete Liste der Änderungen in den Patches 1 bis 3 nachlesen, die rund 70 Prozent der Fehler behoben haben sollen:
Patch #1
- AMD Phenom Support
- Alt-Tab has improved
- Improved Performance
- Framerate Stuttering due to Shader Caching
- Max FPS Cap
- Radeon 6xxx
- Save Corruption
- Intel GPU Detection
- Gsync
- Mouse Smoothing
Patch #2
- Stuck under the world
- Crash after warping
- Game failing to save until you died
- Crash fixes in scanning
- Crash warping inside a freighter
Patch #3
- Stranded in Space Station
- Loading Corrupted Save Files
- Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
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