News - Need for Speed: Shift : Neuer Patch in der Pipeline
- PC
- PS3
- X360
Neben dem mittlerweile offiziell bestätigten kostenlosen Download-Inhalt zu Need for Speed: Shift, arbeiten die Mannen hinter dem Game auch an einem neuen Patch, zu dem es bereits handfeste Infos gibt. Die PlayStation 3 wird demnach als erstes in den Genuss des Updates kommen, denn diese soll bereits am morgigen 23. November bedient werden. Die Xbox-360- und die PC-Version werden dann am 01. Dezember versorgt.
Die Konsolenversionen updaten dabei beim Start des Spiels automatisch, den Patch für die PC-Version werdet ihr dann natürlich auch bei Gameswelt herunterladen können. Die voraussichtlichen (englischsprachigen) Patch-Notes lauten wie folgt:
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player's career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini's having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend's list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets
Die PC-Version erhält darüber hinaus folgende, Plattform-spezifische Änderungen:
- Improved ATi graphics card support
- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu
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