News - LEGO Worlds : Großes Update veröffentlicht
- PC
Inzwischen wurde das dritte Update der Version 0.40 zur Early-Access-Version von LEGO Worlds veröffentlicht. Neben einigen Fehlerbehebungen bringt es auch neue Inhalte in die Klötzchenwelt. Das Update steht ab sofort zum Download bereit.
Konkrete Problembehebungen wurden mit der Fahrzeug-Kamera und dem Rendering benannt. Neben neuen Quests für bestimmte Charaktere verbessert der Patch Stabilitäts- und Absturzprobleme. Im Detail findet ihr die Patch-Notes nachfolgend aufgelistet:
Major Bug Fixes
-
Various Stability/Crash Fixes
-
Updated localised strings
-
Fixed rare Occurrence where player was able to tag away from the playable character
-
Fixed an issue with coastline generation
-
Fixed a render issue with certain brick types on low/medium graphical settings
-
Fixed Alt+Tabbing causing loss of camera controls
-
Fixed to slope matching not functioning correctly with terrain tools in certain cases
-
Fixed WASD keys still registering inputs when game is running in windowed mode and not focused
-
Fixed corruption of water terrain on front-end world preview on certain machines
-
Fixed camera not following or rotating correctly with chase mode enabled
-
Fixed some cases where 2-core CPU's stall when using certain terrain tools
-
We're aware of the issue that is causing this and will continue to address this in future patches.
Minor Fixes/Tweaks
-
Mouse wheel zoom is now more granular
-
Resolved an issue where player could place props above ground, resulting in floating props
-
Resolved a problem where manual deletion of single bricks wasn't registering in 100% of cases
-
Fixes to various Gingerbread man animations
-
Drowning no longer makes you immune to drowning
-
Resolved an issue with camera not returning to player focus when completing a quest
-
Death Debris added to various creatures
-
Corrected a problem with the mini-map that caused caves not to appear
-
Underwater VFX should no longer appear on-land
-
Player heart colour will no longer quickly flash between blue/red when at water surface level
-
Fixed rare issue where prop debris would float upwards if there was a water volume above it's location
-
In-game Save & Exit option now returns you to the main menu rather than to the title screen
-
Fixed a problem with looping Bicycle audio dropping out at odd intervals
-
Undo option in Brick-by-Brick menu now has audio underwater
-
Fixed duplication of items in certain animations
-
Selecting a prop that contains an inventory item then cancelling or exiting out of placement mode no longer leaves the prop floating in the air
-
Volume of certain ambient night themes has been adjusted
-
"Clear All Discoveries" should no longer ignore certain models
-
Texture update to the Elephant
-
Adjustments to cave generation algorithms
-
Undo/Redo should now function correctly when affecting edits made by the Smooth Terrain tool
Kommentarezum Artikel