News - The War Z : Neuer Patch kommt am 22. Januar
- PC
Der PC-Titel The War Z wird munter weiter optimiert, weshalb nun auch der nächste Patch ins Haus steht. Ab dem 22. Januar 2013, so die offizielle Bestätigung in den Foren zum Spiel, soll die neue Version 1.0.1 zur Verfügung stehen, welche zahlreiche Verbesserungen und Neuerungen mit sich bringen wird.
Im Update werden dem Hauptmenü nun auch Leaderboards hinzugefügt, darüber hinaus startet künftig jeder neue Charakter inklusive Taschenlampe. Optimierungen bei der Nutzung des Arbeitsspeichers sind im Übrigen ebenso mit von der Partie wie neue Zugänge in das Innere von diversen Gebäude. Die kompletten (englischsprachigen) Patch-Notes im Original könnt ihr euch im Folgenden durchlesen:
- Name plates have been added to players. These name plates will display when you target another player.
- New reputation titles have been added to the game. Reputation icons will display under nameplates for easy identification of friendly or foe! (everyone's titles will be reset to civilian) Please see our dev diaries for a detailed explanation tomorrow morning (1/18/13).
- Leaderboards have been added to the games main menu.
- Every new character will now start with a flashlight. Even after the initial starter items have been used.
- A Flare gun has been added to the game.
- A server hopping fix has been added to the game. Please see our dev diaries for a detailed explanation tomorrow morning (1/18/13).
- Added the ability to remove the game hud by pressing F12 while in game.
- It is now possible to turn the flash light off while wielding it. Press F to toggle the flashlight on and off.
- The in game map will now properly zoom in and out.
- Toxicity has been added to the game. Please see our dev diaries for a detailed explanation tomorrow morning (1/18/13).
- Update backpacks weights - Reduced max backpack weight. Just to be safe put everything in your GI before patch. If you are too heavy you will not be able to move.
- GC transaction log has been added (in marketplace there will be button to check your GC statement)
- Memory optimizations
- Fixed a bug that had characters set to revive at 99hrs.
- The targeting reticle has been changed back to a cross.
- Overgrowth has been added to main city structures. This is still a work in progress.
- Added a bunch of furniture to the interior of some buildings and houses.
- Opened up the interiors of some additional buildings. We will be adding a lot more in the future as well!
- Added Mini Saints snacks to the game.
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