News - Fallout 4 : Survival-Modus nun in Vollversion erhältlich
- PC
- PS4
- One
Bethesda hat den Survival-Modus zu seinem aktuellen Blockbuster Fallout 4 nun via Steam als Vollversion zur Verfügung gestellt.
Der besonders herausfordernde Spielmodus war seit Ende März optional im Rahmen einer Beta verfügbar und wurde seither basierend auf Spieler-Feedback und Nutzerdaten diversen Änderungen unterzogen. Das Ergebnis ist die neue Version 1.5 des Survival-Modus, die gleichzeitig den Launch der Vollversion darstellt; das Beta-Stadium wird also ad acta gelegt.
Via Steam steht die Version 1.5 des Survival-Modus nun für Jedermann zur Verfügung. Auch Konsolenspieler werden diese Version des Spielmodus dann erhalten; einen konkreten Erscheinungstermin gibt es hier aber noch nicht.
Die Änderungen in Version 1.5 im Überblick:
New Features
- New Survival difficulty
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter
- Third person camera movement improvements when player is close up against walls and other objects
Fixes
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlement
- Robots can now be assigned as settlement vendors
- Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
- During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
- Fixed occasional flashing issue with entering and exiting Power Armor
- Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
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