News - Ark: Survival Evolved : Remaster Survival Ascended kommt diesen Sommer
- Multi
Während das Sequel Ark 2 deutlich auf Ende 2024 verschoben wurde, dürfen sich Fans des ersten Teils unverhofft auf ein Remaster freuen, das den Namen Ark: Survival Ascended tragen wird.
Die Roadmap für den Survival-Klassiker Ark: Survival Evolved sieht für diesen Sommer unverhofft ein Remaster auf Basis der neuen Unreal Engine 5 vor. Während das Sequel Ark 2 auf 2024 verschoben wurde, kommt die verbesserte Fassung des ersten Teils im August 2023 für PlayStation 5, Xbox Series X/S und PC heraus.
Studio Wildcard verpasst dem Spiel im Zuge dessen eine neue Namensgebung. Das Spiel kommt dann auf neuer technischer Basis als Ark: Survival Ascended heraus. Wichtig dabei: Wer den bisherigen Titel bereits erworben hat, kommt nicht kostenlos in den Genuss der optimierten Fassung, sondern muss noch einmal finanziell tätig werden und investieren.
Ark: Survival Ascended wird The Island, SOTF und alle DLC-Karten erhalten, allerdings erst nach und nach. Auf PC und Xbox Series X/S wird das gute Stück ausschließlich im Ark Respawned Bundle für knapp 50 Dollar erhältlich sein, das neben dem Remaster auch das Sequel Ark 2 umfasst; dieses Paket wird ein Jahr lang erhältlich sein. Anschließend sind beide Spiele auf diesen Plattformen separat erhältlich.
Auf der PlayStation 5 gibt es Ark: Survival Ascended als eigenständiges Spiel für rund 40 Dollar; die Erweiterungspakete werden auf allen Plattformen separat verkauft. Den 20 Dollar teuren Explorer's Pass mit Scorched Earth, Aberration (Q4 2023) und Extinction (Q1 2024) sowie den ebenfalls mit 20 Dollar ausgezeichneten Genesis Pass mit Genesis Part 1 (Q1 2024) und Genesis Part 2 (Q2 2024) müsst ihr euch bei Interesse also noch on top leisten. Sprich: Alles ganz schön kompliziert.
Die Liste der neuen Features des Remasters im englischsprachigen Original liest sich wie folgt:
- Unreal Engine 5 Overhaul with Nanite, Lumen and RTXDI
- Dynamic Water
- Interactive Foliage
- Unreal Engine 5 performance gains: instanced-rendering (large-bases etc.), threaded server networking, and native physics engine
- Cross-platform Multiplayer
- This includes cross-platform accounts and cross-progression, cross-voice chat & friends, etc. No matter what platform you start playing on, you can access your account, character, dinos, and items on a different platform for the ultimate cross-platform experience.
- Cross-platform Modding
- We recognize the power of giving players the tools and capability to define their survival experience, so we want to take cross-platform one step further by working with Overwolf to introduce an industry-first cross-platform modding experience where mods created on PC are delivered directly to end-users’ consoles from a custom modding backend.
- The modding capability will include FULL blueprinting support ;), stacked mods, and maps. Everything that is currently possible on the Steam version of ARK: Survival Evolved and more will be possible on the new system and be available for end-users to play on consoles in all modes.
- Premium Mods: Reviewed by Overwolf and Wildcard for quality control and value, Mod authors will optionally be able to specify price points for their Mods (with 50% of the price point going to the Mod author). This is necessary to pay for the custom infrastructure required for Overwolf to support, administrate, and deliver Mods to the console.
- We plan on streamlining the process of upgrading legacy ARK: Survival Evolved mods to the next-generation platform. We plan to reach out to current/former sponsored modders in preparation for the launch of ASA with the tools they need to get their mods ready before the launch.
- Cross-platform Anti-Cheat
- Survival of the Fittest
- SOTF will be integrated into the main product as a new fully-supported game mode. It will have a dedicated team that will continue to work on more gameplay changes, mechanical improvements, quality of life, maps, and balance adjustments. The initial mode will be revamped with an exclusive ARK: Survival Ascended update, including:
- Upgraded to Unreal Engine 5 with complete cross-platform and cross-modding support (the SOTF UE5 source content will be released for modders to utilize as they wish within ASA)
- Scorched Earth SOTF Map
- Matchmaking queue
- Character and Creature customization with cosmetics
- Local Lobby where you can group up with your friends, configure the look of your survivor and dinos, and queue up for lobbies together
- Lots of bug-fixes and balance and functionality improvements
- SOTF will be integrated into the main product as a new fully-supported game mode. It will have a dedicated team that will continue to work on more gameplay changes, mechanical improvements, quality of life, maps, and balance adjustments. The initial mode will be revamped with an exclusive ARK: Survival Ascended update, including:
- Art Assets are being upgraded throughout the entire game
- Newly-designed holiday events take advantage of the next-gen pipeline, released as mods, so they’re always available to play!
- New content, QOL improvements, balance, and gameplay changes, including but not limited to:
- Updated mini-map (pan, zoom, pings, etc – similar to the SOTF mini-map)
- New structures (display cases, smaller TEK Teleporters) & building QOL improvements (snap fixes, increased foundation support, foundation height adjustments, and more)
- Queueing System
- New third-person camera (with the option to opt out)
- Directional Sprinting and Walking
- Ping system
- Gamepad cursor
- Chibi Slot and Skins Tab
- Balance passes (e.g. Cave Entrances, MEKs, Aberration Creatures, more breedable creatures, etc)
- …and more! (seriously, a lot more, this list isn’t exhaustive, but it’ll get super long if we list everything, and there’s more we’ll decide to do between now and launch too)
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